4/10/2023 0 Comments World conqueror 3 mod menuThe class-specific animations and sounds for the Diablo hearth never get old either. The nice part is when I am done with a task I am a click away from anywhere in the game that I have been. It works great in Diablo, and I still see plenty of players in the world doing things to give me that feeling of massive multiplayer we all love. I LOVE the open world and I still want it to require us to travel around from quest to quest or mob to mob, but the way WOW has evolved the limitless hearth seems like a natural next step. Listen, I am an open-world guy, always have been. You have unlimited “hearths” with no cooldowns and almost no death punishment. Do you want to punish us both for dying and for wanting to travel somewhere? Even Skyrim has a less taxing travel system, and it is over a decade old! Traveling around Diablo is a treat. We got old and lost time and now WOW is our casual escape to feel young again. It's for the casuals now ( my god he jumped the shark, his base will turn on him for sure). I love it in more serious MMORPG’s, but WOW is the working gamer’s game. What year is this? Do we REALLY need res sickness? That feels like some archaic punishment mechanic from EverQuest 1. Let’s talk about some old WOW dogs that need to be taken to the magic farm in the sky, hearthstones, and res sickness. Come on devs, work in some expanded explore and some random drops to give the lonely solo player a reward to tell his guild about! (Pfft, a guild of his alts maybe.) In 60 levels I recall it happening three times in Diablo! In 20 years, it happened to me once in WOW. The same can be said for treasure chests and hidden items. Let’s see the loot table give us a bit more random excitement. Nowadays I rarely ever look at my WOW loot because it's all garbage other than the green I get for finishing the quest. In the entire time I have played WOW, since Beta 4, I had one random purple I could equip and to this day it makes me smile. I am not suggesting that level of enhanced world drops, but when was the last time a solo quester was out and about slaying numerous mobs for another grindy quest when they looted something to tell their friends about? Heck, to equip! I remember the uproar when the burning crusade came out and your first random drop made the raid gear you slaved for instantly irrelevant. Something I noticed that Diablo did better than WOW, and frankly could still do more of, is random world loot drops. That does not mean it can’t hit the gym and get in better shape. That is natural, the game is no spring chicken (and neither are you). WOW’s open world and even the dungeons have lost a certain unpredictability. I never met a pet or monk class I didn’t like, and I enjoyed it to the point that I think WOW could learn a lot from it. Diablo subversively makes spending real money a strongly nudged gameplay mechanic! (And I see YOU still can’t stay on topic!) Don’t judge! It was free, on my phone, and it gave me 60 levels of fun. I mean, Fortnite is probably still the best worst example of gaming for the dollars but at least it's obvious about it. It's like playing a live action multi-level marketing juice scheme. Before I did something struck me, how can the same company make two games that are SO similar, yet fail to bring the good stuff from Diablo to WOW?ĭon’t flame me, I can’t stand how blatant the cash shop mechanics are in Diablo. (Pours libations for the one he lost not long ago.) Diablo was a fun ride until I hit max level and got bored. I can’t say I minded that convenience, but Diablo is still FAR better from the cockpit of my trusty space ship aka my PC. In my hand! I was feeling full Kirk all “beam me up Spock” and such with my fancy technology. Ahem, so there I was, playing a game called Diablo Immortal in the very palm of my hand. Well, glad to see my inner monologue is still around, and still a troll.
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